The ogre, like other enemies, does not target auras or traps with its attacks.By doing so, you can force the ogre to throw it's ranged attack away from your defenses, preventing it's splash damage against your defenses. As a player, you can draw attention to yourself when the ogre is about to throw it's ranged attack.The sheer attack power of Rifted Ogres often leads to players not building walls since these Ogres can quickly destroy them. The snot balls they fire afterwards drastically slow down players hit for a few seconds. Their first snot ball is replaced with a Rifted Kobold which has a large explosion radius. Their melee attacks inflict over twelve times (12x) more damage than non-Rifted Ogres. In Rift Mode, Rifted Ogres are extremely dangerous to towers. The ogre seems to prefer using the ranged attack, but the attack itself has a cooldown. ![]() The attack is slow moving, but does splash damage. The ogre has a ranged attack where it throws a ball of ooze from it's left hand towards your defenses. Wall-type defenses do not have to be placed in such a way that no ground enemies except Dark Elf Warriors can physically bypass them without destroying the blockade. However, they have a larger aggro radius than other enemies, meaning that they are easier to distract from attacking a core. ![]() Ogres path to a core by default and attack whatever hero or physical defense gets in their way, as with most enemies. The projectile travels slowly and causes splash damage on impact it does not damage Eternia Crystals. ![]() They throw a snot ball at the first hero or defense they see, then throw one at their target periodically. The game screen shakes with every step an Ogre takes while near the player (if screen shake is enabled).
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